#pragma once

#include <SDL/SDL.h>

class SDLSurface
{
public:
	SDLSurface(void);
	virtual ~SDLSurface(void);

public:
	bool LoadImage(char* file);
	bool BitBlt(int x,int y,SDL_Surface* src);
	bool BitBlt(int x,int y,SDL_Surface* src,int sx,int sy);
	void DrawText();
	operator SDL_Surface*();
protected:
	SDL_Surface* m_surface;

};